AI Insights · Timothy · January 2024
Top 5 Basketball Games in Netherlands Q4 2023
Discover the performance of the top 5 basketball games in the Netherlands during Q4 2023, including downloads, revenue, and active users trends.
In Q4 2023, the top 5 basketball games in the Netherlands showed varying trends in downloads, revenue, and weekly active users. Here's a detailed look at how each app performed.
NBA 2K Mobile Basketball Game from 2K experienced a fluctuating revenue trend, peaking at around $803 in the week of November 20 and closing the quarter with $788 in the last week of December. Downloads saw a significant increase mid-quarter, with a high of 957 in the week of October 16, and ended the quarter with 703 downloads. Weekly active users grew from 1.3K at the start of the quarter to 1.8K by the end.
Basketball Stars™: Multiplayer by Miniclip.com saw a steady revenue increase, reaching approximately $299 in the week of November 6, before ending the quarter at around $181. Downloads were highest at the beginning of the quarter with 1.3K in the week of October 2, tapering off to 474 in the final week of December. Active users peaked early at 3.3K in the week of October 2 and ended the quarter with 1.9K.
Streetball Allstar: SHOWDOWN by Racoon Digital Technology Co., Ltd. displayed a notable spike in revenue, peaking at $1.1K in the week of October 23. Downloads remained low but consistent, with a slight increase to 45 in the last week of December. Weekly active users maintained a stable trend, ending the quarter at 55.
NBA LIVE Mobile Basketball from Electronic Arts showed a decline in revenue, starting at $508 in the week of October 2 and dropping to $52 by the end of December. Downloads saw a significant rise, peaking at 969 in the final week of December. Weekly active users showed a generally upward trend, increasing from 23.2K to 27.9K over the quarter.
Mini Basketball, also by Miniclip.com, had a peak revenue of $121 in the week of October 2 and closed the quarter with $112. Downloads were highest at 919 in the week of November 13, ending with 338 in the last week of December. Active users increased from 861 at the start of the quarter to 1.2K in the week of November 13, before settling at 1K by the end of December.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.